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Octavius Kitten (The Game!)

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Devlog

  • Faking lifts
    April 29, 2019 by fludge
    In 'Octavius Kitten The Game' there are three mine-shafts that lead to distinct areas of the map. I added these because I wanted non-linear progression through the game - once you've got past the fir... Continue reading
  • Rendering on the Spectrum sucks
    April 25, 2019 by fludge
    2
    The biggest problem for anyone writing games on the ZX Spectrum is not the CPU speed - the Z80 was actually pretty quick for the time - it is the total absence of hardware for drawing sprites, tiled b... Continue reading
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